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个人信息Personal Information
教授
博士生导师
硕士生导师
性别:男
毕业院校:大连工学院
所在单位:机械工程学院
电子邮箱:ouzyg@dlut.edu.cn
An algorithm for the rendering of object surface in voxel geometric model
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论文类型:期刊论文
发表时间:2001-01-01
发表刊物:Jixie Kexue Yu Jishu/Mechanical Science and Technology
收录刊物:Scopus
卷号:20
期号:6
页面范围:3+833-835
ISSN号:10038728
摘要:In voxel geometric model, objects are represented by voxels and the surface of an object is represented by boundary voxels, rather than polygons, as the surface primitives. When the voxel size is equal to the pixel size on the raster display, the boundary voxels can be projected to the viewing plane as points, but aliasing artifacts and missing holes may be yielded on the raster display. Based on these boundary voxels a rendering surface is created and displayed by the algorithm of ray casting to get rid of those aliasing artifacts and missing holes. This algorithm can produce smoother images. The speed of creating the rendering surface is faster than the algorithm of dividing cubes.