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Indexed by:Symposium
Date of Publication:2018-01-01
Included Journals:CPCI-S、EI
Page Number:329-333
Key Words:Motion retargeting; Inverse kinematic; Motion capture
Abstract:In the field of animation and virtualization, there are many existing motion retargeting methods while those methods are not widely applied to practical production. When we transfer a human motion to an avatar in practice, the foot distortion is most obvious. In this paper we present a. motion retargeting method for 3D human body with footstep constraints. With the foot end-effector constraints, we solve the Footstep slip problem and keep the :feet on the ground. To obtain more reasonable, results, we.also do some smoothing processing with constraints. In this paper we present our experimental results on real captured motion data.